CDWR/DVD Sony CRX835 - černá (black) slim 24/24/24 DVD 8x, interní do notebooku a slim PC, bulk

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CDWR/DVD Sony CRX835 - černá (black) slim 24/24/24 DVD 8x, interní do notebooku a slim PC, bulk

Miniature internal combo drive in thin SLIM implementation, designed to compact and notebook PC.Can burn classical CD speeds of up to the 24th and read DVD discs 8thOf course, protection against technology podtečení buffer when burning.
Speeds Minutes:
24x CD-R
24x CD-RW
Speed reading:
8x DVD-ROM
24x CD-ROM
Interface:
The combined power and data connector according to standard ATA/ATAPI-5, MMC-3 and SFF8090 Ver.5th
(SLIM for notebooks and PC)
Media Compatibility:
CD-ROM, CD-ROM XA, CD-Audio, CD-DA, CD Extra, Mixed Mode, Photo CD, CD-I FMV, Video CD, CD-Text, CD-Plus CD-R, CD-RW, DVD-Single/Dual, DVD-R, DVD-RW, DVD + R, DVD + RW
Cache:
2 MB
Dimensions:
12.9 x 128 x 126.3 mm
Weight:
190 grams
Warning:the purchase of a check by the manufacturer of your notebook, if it can be applied mechanics.
Code:  GM086
Links: Producer's Website:
Manufacturer information

Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. 

In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.

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