The Inpatient - PS4 VR

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The Inpatient - PS4 VR

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Get ready for the horrors of an unforgettable psychological drama.

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60 years before the nerve-wracking events of the PS4 game Until Dawn, you awake in a strange healthcare facility and you don't remember anything.

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Blackwood Pines
Find out what you are doing in the Blackwood Pines sanatorium. Uncover the frosty conspiracy hidden in the shadows.

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Multiple Endings
Make meaningful decisions, because based on your actions, you will arrive at different endings.

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Incredible graphics
Every one of your choices will not only affect you but also the lives of everyone around you.

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You will need strong nerves for the lively retrospective scenes.

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Experience the game in the main character's skin through voice control, gender selection, and a very loyal body model that lets you see your hero's arms, hands and feet.

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Virtual reality
Thanks to PS VR, you can feel every terrifying moment in your own skin. You'll be at the centre of the horror story.
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| Code: | MSX1026 |
| Links: | Producer's Website: |
| Manufacturer information |
Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.
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